Hi,
I recently had the pleasure to do a talk about physically based rendering to a wonderful group of video games students. (Hello DDJV 10th cohorte !) It make me realize something :
* Rendering knowledge evolve all the time.
* It usually evolves on top of already complex stuff.
* Some of it get deprecated over time.
* But more is added than deprecated over time.
Finally the firsts steps into realtime rendering can be harsh. There is a lot of knowledge to absorb upfront!
For sure there is a lot of excellent documentation on the internet, however it is mostly written for industry professional or for people with a good background in rendering.
I'm thus creating this blog and targeting it at students/newcomers in the wonderful world of realtime rendering. I will post about current techniques while trying to simplify the approach as much as possible.
See you soon for first post !
Looking forward to it!
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